Post by Kentaur on Nov 5, 2009 17:39:00 GMT -5
Tryllesatan og jeg spilte 500 poeng i dag (min første kamp ;D), og jeg fant det for godt å skrive en kamprapport. Første utkast følger. Blir sikkert å jobbe mer på den senere, bl. a. for å legge til et bilde av slagmarken og deployment. Kritikk og skriveråd er velkomne.
Here follows the writings of scribe and historian Josef Schwarz, from his travels through the Imperial province of Hochland, where he studied and recorded the battles fought by its valiant armies.
After having spent some days and nights in Flaschfurt (a rather backwards and dull little town, to be blunt), reports arrived about a greenskin raiding party being spotted in the forest to the west. Timing could have been better, as both the Mayor, Gustav von Sternbaum, and that intolerable son of his were off south, hunting deer of all things (you would not think he should need to do such a thing himself, as half the population around these parts is made up by ragged poachers and trappers).
In his stead, a Wizard of The Bright Order (I failed to get his name at the time, as anyone I asked simply referred to him as 'that crazy pyromancer') took command of some 80 state troopers and ordered a march to find and take out the greenskins. A rather rash action, if I may be so frank, but I suppose being hot-headed is an inevitable consequence of catching fire on a regular basis. I mounted my trusted steed and decided to follow the party and record any engagements, at a fairly safe distance of course!
Army lists
Orcs & Goblins raiding party
Level 1 Goblin Shaman; wolf steed, 2 Dispel Scrolls. Gaze of Gork.
25 Orc Boyz; choppas, light armour, shields. Full command.
28 Night Goblins; hand weapons, short bows. Full command.
7 Goblin Wolf Riders; hand weapons, shortbows, light armour. Full command.
Imperial defenders of Flaschfurt
Level 2 Battle Wizard; Rod of Power, lore of Fire. Fireball, Burning Head.
20 Spearmen; spears, light armour, shields. Full command.
9 Swordsmen (detachment); hand weapons, light armour, shields.
20 Halberdiers; halberds, light armour.
7 Handgunners (detachment); hand weapons, handguns.
The Wizard and the main force encountered the greenskins at a large clearing. The dominating features were a large patch of trees in front of our left flank, a large pile of boulders directly in front of our deployment, forcing the Wizard to split his force in two, a large flat hill on the far side right flank and a smaller hill to our right.
Turn 1
Battle commenced with the greenskins advancing: The Night Goblins started ascending the large hill in a 14 wide formation, with the larger Orcs right behind. The Wolf Riders, including the Shaman disappeared from sight into the trees on the left. The Imperial response was a full speed advance forward. The Bright Wizard tried but failed to bring down some fire on the Goblins.
Turn 2
Roaring and shouting, the Orc brutes ran towards our lines, while the Goblins on wolfback came bursting out of the trees (more squeaking than roaring) and sped behind the left half of our force, taking down a swordsman with arrows in the process. Meanwhile, the Goblins on foot took up firing positions on the hill. Somewhat humorously, the Goblin Shaman attempted to make use of that crude greenskin magic, but ended up half-way killing itself instead.
Our men's response was resolute: The Spearmen charged the Orcs, while their sword detachment took on the left flank. The following melee was short and efficient, resulting with the greenskins being broken and scattered by the pursuing humans! At the same time, the Halberdiers on the right flank charged the Night Goblins, chasing them off though not catching them. The Handgunners were too far away to charge in, but followed in for support.
Turn 3
Disaster! The wretched Wolf Riders charged the jubilant Spearmen regiment in the rear, creating all sorts of mayhem and causing the men to flee, despite the literally smoking curses uttered by the Wizard. The wolves failed to run them down however; they were distracted into charging the Swordsman detachment instead. The Halberdiers and Handgunners turned left to add their weight to the fighting, but were too late, as the beasts tore through their opponents and overran into the barely regrouped Spearmen.
Turn 4
In the meanwhile, the Goblins had rallied and formed up behind them. Not that it mattered much; the Wolf Riders got the upper hand in the fight, just enough to break the Spearmen's formation! The men still able to run, did so towards the trees, but the wolves pursued eagerly, ending up beyond the Goblin regiment. The remaining Halberdier and Handgunner units simply turned towards the greenskins.
Turn 5
The wolves started fighting amongst themselves over what seemed to be the remains of a poor Spearman. The Night Goblins didn't care and charged the Halberdiers on their own. The Handgunners actually chose to counter-charge rather than shoot the approaching greenskins; a rather unpredictable move, but I suppose they didn't want to waste bullets on the Goblins. The fight started off extremely close, but in a rush of desperation, the Imperial troops stole initiative and dealt a massive blow to their foes. The Goblins broke and ran off into the woods! By the smallest of margins, the Halberdiers failed to overrun into the Wolf Riders, who were still squabbling in the background.
Turn 6
The highly mobile Wolf Riders swung around the back of the Imperial regiments and, in a surprising display of competence, the Shaman killed one of the Handgunners with some spell, while arrows took down a Halberdier. Before the men managed to turn around however, the greenskins disengaged and headed off into the forest.
Battle Result
Orcs & Goblins:
Battle Wizard killed - 130 pts
Spearmen killed - 140 pts
Swordsmen killed - 54 pts
Handgunners at 50% - 27 pts
Enemy general slain - 100 pts
Spearmen standard captured - 100 pts
Total - 541 victory points
The Empire:
Orc Boyz killed - 170 pts
Night Goblins fled - 104 pts
Goblin Shaman at 50% - 58 pts
Captured Night Goblins standard - 100 pts
Total - 432 victory points
Minor victory to Orcs & Goblins!
Aftermath: The Bright Wizard survived unscathed and quickly managed to gather most of the fleeing survivors. The remaining soldiers met up with the parts of the original force that did not take part in the fight and reformed into regiments. The hunt continued for the greenskins; they may have won this battle, but we're not beaten yet!
Total tally of casualties: 8 dead, 12 severely wounded, 3 never accounted for.
Here follows the writings of scribe and historian Josef Schwarz, from his travels through the Imperial province of Hochland, where he studied and recorded the battles fought by its valiant armies.
After having spent some days and nights in Flaschfurt (a rather backwards and dull little town, to be blunt), reports arrived about a greenskin raiding party being spotted in the forest to the west. Timing could have been better, as both the Mayor, Gustav von Sternbaum, and that intolerable son of his were off south, hunting deer of all things (you would not think he should need to do such a thing himself, as half the population around these parts is made up by ragged poachers and trappers).
In his stead, a Wizard of The Bright Order (I failed to get his name at the time, as anyone I asked simply referred to him as 'that crazy pyromancer') took command of some 80 state troopers and ordered a march to find and take out the greenskins. A rather rash action, if I may be so frank, but I suppose being hot-headed is an inevitable consequence of catching fire on a regular basis. I mounted my trusted steed and decided to follow the party and record any engagements, at a fairly safe distance of course!
Army lists
Orcs & Goblins raiding party
Level 1 Goblin Shaman; wolf steed, 2 Dispel Scrolls. Gaze of Gork.
25 Orc Boyz; choppas, light armour, shields. Full command.
28 Night Goblins; hand weapons, short bows. Full command.
7 Goblin Wolf Riders; hand weapons, shortbows, light armour. Full command.
Imperial defenders of Flaschfurt
Level 2 Battle Wizard; Rod of Power, lore of Fire. Fireball, Burning Head.
20 Spearmen; spears, light armour, shields. Full command.
9 Swordsmen (detachment); hand weapons, light armour, shields.
20 Halberdiers; halberds, light armour.
7 Handgunners (detachment); hand weapons, handguns.
The Wizard and the main force encountered the greenskins at a large clearing. The dominating features were a large patch of trees in front of our left flank, a large pile of boulders directly in front of our deployment, forcing the Wizard to split his force in two, a large flat hill on the far side right flank and a smaller hill to our right.
Turn 1
Battle commenced with the greenskins advancing: The Night Goblins started ascending the large hill in a 14 wide formation, with the larger Orcs right behind. The Wolf Riders, including the Shaman disappeared from sight into the trees on the left. The Imperial response was a full speed advance forward. The Bright Wizard tried but failed to bring down some fire on the Goblins.
Turn 2
Roaring and shouting, the Orc brutes ran towards our lines, while the Goblins on wolfback came bursting out of the trees (more squeaking than roaring) and sped behind the left half of our force, taking down a swordsman with arrows in the process. Meanwhile, the Goblins on foot took up firing positions on the hill. Somewhat humorously, the Goblin Shaman attempted to make use of that crude greenskin magic, but ended up half-way killing itself instead.
Our men's response was resolute: The Spearmen charged the Orcs, while their sword detachment took on the left flank. The following melee was short and efficient, resulting with the greenskins being broken and scattered by the pursuing humans! At the same time, the Halberdiers on the right flank charged the Night Goblins, chasing them off though not catching them. The Handgunners were too far away to charge in, but followed in for support.
Turn 3
Disaster! The wretched Wolf Riders charged the jubilant Spearmen regiment in the rear, creating all sorts of mayhem and causing the men to flee, despite the literally smoking curses uttered by the Wizard. The wolves failed to run them down however; they were distracted into charging the Swordsman detachment instead. The Halberdiers and Handgunners turned left to add their weight to the fighting, but were too late, as the beasts tore through their opponents and overran into the barely regrouped Spearmen.
Turn 4
In the meanwhile, the Goblins had rallied and formed up behind them. Not that it mattered much; the Wolf Riders got the upper hand in the fight, just enough to break the Spearmen's formation! The men still able to run, did so towards the trees, but the wolves pursued eagerly, ending up beyond the Goblin regiment. The remaining Halberdier and Handgunner units simply turned towards the greenskins.
Turn 5
The wolves started fighting amongst themselves over what seemed to be the remains of a poor Spearman. The Night Goblins didn't care and charged the Halberdiers on their own. The Handgunners actually chose to counter-charge rather than shoot the approaching greenskins; a rather unpredictable move, but I suppose they didn't want to waste bullets on the Goblins. The fight started off extremely close, but in a rush of desperation, the Imperial troops stole initiative and dealt a massive blow to their foes. The Goblins broke and ran off into the woods! By the smallest of margins, the Halberdiers failed to overrun into the Wolf Riders, who were still squabbling in the background.
Turn 6
The highly mobile Wolf Riders swung around the back of the Imperial regiments and, in a surprising display of competence, the Shaman killed one of the Handgunners with some spell, while arrows took down a Halberdier. Before the men managed to turn around however, the greenskins disengaged and headed off into the forest.
Battle Result
Orcs & Goblins:
Battle Wizard killed - 130 pts
Spearmen killed - 140 pts
Swordsmen killed - 54 pts
Handgunners at 50% - 27 pts
Enemy general slain - 100 pts
Spearmen standard captured - 100 pts
Total - 541 victory points
The Empire:
Orc Boyz killed - 170 pts
Night Goblins fled - 104 pts
Goblin Shaman at 50% - 58 pts
Captured Night Goblins standard - 100 pts
Total - 432 victory points
Minor victory to Orcs & Goblins!
Aftermath: The Bright Wizard survived unscathed and quickly managed to gather most of the fleeing survivors. The remaining soldiers met up with the parts of the original force that did not take part in the fight and reformed into regiments. The hunt continued for the greenskins; they may have won this battle, but we're not beaten yet!
Total tally of casualties: 8 dead, 12 severely wounded, 3 never accounted for.