Post by Insignium on Sept 8, 2005 12:20:50 GMT -5
Verk-Óði
Most prestige classes are taught in guilds or other organisations. The verk-óði is different. Only a few people are able to choose the path, but many of those able will do so. Most normal people call them mad, but in the reality there is just one alteration that makes the great difference between the "pain mad" and common people. The so called "pain mad" are the ones who are born, or in some way sustain physical or mental damage that alters the way they feel pain. Where as a normal person would feel harm from it, the verk-óði feels the opposite. For them pain is at it's most common if it's a good feeling. At it's most extreme pain is the pleasure above all.
Even though most communities would try to avoid such a person, they could still enjoy having one in the area. Raiders, bandits and even most orcs have a respect for the invincible appearance a verk-óði has. Even though they often do not stand out as being particularily strong, they always seem to be able to withstand quite a massive beating. And even worse they just seem to enjoy it. The most notorious and famous of them are the ones who doesn't just ignore much of the damage they take, it also seems like some of the damage returns right back into the one who hits them. Few warriors doesn't want to avoid confrontation with a verk-óði .
Although most verk-óði gain some sort of fame or infame for their extreme nature, there is one that is more known than any of the other verk-óði. He went under the name The Unharmable. Although his true name was never revealed the story has been traced down to a similar child which dissapeared a few years before The Unharmable was first seen and documentet. The sylvan elven childs name was Orathornim. As an adult he has never been recorded to tell his real name, but constantly changing from name to name to keep his identity hidden.
The first documentation of The Unharmable was when he accidently killed two guys at a bar when one of his powers missfired. To those studying his history it has become obvious that he was an untrained psionic, and that it was therefore that his powers could run wild at times.
Although few wanted to be near him he did manage to stagger a whole orcish army. Apparently he bumped into them by accident and insulted their general. The orcish general took it all personal and decided to take on this unarmed loudmouth in one-on-one combat. The general shrieked in pain every time he hit him. While The Unharmable was clearly bleeding badly, he only laughed at the blows. The general weakened and died without The Unharmable hitting back even once.
It was actually the orcs who originally gave him the nickname The Unharmable because of the defeat of their general. They immediately retreated. What happened next would be the last thing anyone saw of him. The citizens of the nearby cities celebrated his heroism and invited him as the guest of honor. According to legend he trusted no one and vanished right after being delivered the invitation. Since then all that remains is the legends told by the historians.
"Your axe has drawn my blood, but you have yet to harm me."
-The Unharmable, not long before the death of the orcish general.
--------------------------------------------------------------------
Adventurers: Most verk-óði are adventurers by necessisity. Having problems understanding the thoughts of others always puts them in trouble with the society in general. This causes them to wander from city to city. Some of the evil ones loathe everyone who dares to toss them out and has their goal in life as to seek revenge onto all of them. Others again are seekers of destiny or a meaning of life. Or at the very least for a purpose in life. Many seek to battle others either by legal or non-legal ways, simply to feel the rush of pain inside of them when fighting.
Characteristics: The verk-óði is a person of a truly unique breed. The most important ability for a verk-óði is the ability to feel pain as pleasure. This enables them to evolve their abilites both to ignore pain, and to reflect the pain on to another target. Their ability to manipulate pain makes them extremely dangerous combatants.
Alignment: A verk-óði is a chaotic being in almost all cases. Their lack of understanding towards the thoughts of others also makes it impossible for them to understand laws and rules. They do see that this is how it is, but usually won't understand why.
Religion: It is very rare that a verk-óði follows one of the major religions as they seldom feel at home following the same paths as normal people. It happends often that verk-óði's follow Vecna because they prefer to live a life in solitude.
Background: It is almost a rule that a verk-óði has been made an outcast from his childhood hometown. So few understands the verk-óði's thoughts and inner feelings that it comes as no surprise that it is so. Their childhood often scars them mentally and makes them deviants for the rest of their lives.
Races: It is more common to find verk-óðis amongst humans than elsewhere, but all races can get the same distorted view of pain.
Other Classes: The verk-óði prefers company that doesn't make a lot out of themselves. More shadowy or modest characters like druids, monks, rangers or rogues are those classes which most often have those characteristics.
Abilities: Constitution is a really important ability for the verk-óði. Even if they get very little damage from attacks they still need a lot of health to support their damage intake.
Hit Die: d8.
----------------------------------------------------
Requirements
To qualify to become an verk-óði, a character must fulfill all the following criteria.
Consentration: 6+ ranks.
Sense Motive: Must have no ranks at all and never gain any.
Feats: Great Fortitude and Thoughness.
Special: Must for some reason have lost (or never gained in the first place) the ability to recognize pain as something that hurts rather than pleasure.
Class Skills
The verk-óði’s class skills (and the key ability for each skill) are Consentration (con), Craft (int), Gather Information (cha), Intimidate (cha), Profession (wis), and Search (int).
If the verk-óði has earlier gained levels in a psionic class then he may substitute one skill with Psicraft (int).
If the verk-óði has earlier gained levels in a spallcasting class he may substitute one skill with Spellcraft (int).
The verk-óði is only allowed to substitute skills at first level of verk-óði. Once the substitution is done it cannot be changed back. See Skills Overview and further of the SRD for skill descriptions.
Skill Points at Each Level: 2 + INT modifier.
Class Features
All of the following are class features of the verk-óði prestige class.
Weapon and Armor Proficiency: The verk-óði is proficient in using any torture equipment as a hand weapon. Unless of course the device is too big or cumbersome to be used for such a purpose. In addition the verk-óði gains proficiency in all simple weapons, but no new armor proficiencies.
Bonus Feats, Manifesting and Spellcasting: The verk-óði has three optional paths to choose. The path is chosen when the first level of verk-óði is gained. The three paths are; bonus feats, manifesting and spellcasting. There are no criterias for choosing the bonus feats path. The spellcasting and manifesting paths require that the character already has levels in a class that is able to cast spells or manifest powers. Every second level, the spellcasting and manifesting paths gain a new level of spells/powers as if they had gained a new level of that class. The bonus feat path gains a bonus feat in place of the increased spell levels. It is possible to choose any feat except spellcasting- or psionicrelated feats.
Distortion of Pain Perception (ex): Because of the verk-óði's twisted love for pain, he has a wery different view of what pain and pleasure is. The Distorion of Pain Perception is a strikt codec which the verk-óði must follow, but unlike a paladdin this is not a codec they have chosen to follow. It is simply a rule that nature has applied to them. Simply a malfunctioning behavioural pattern.
For the verk-óði pain is pleasure. He is able to discern that others don't enjoy it as much as him, or not at all, but never understand their way of experiencing pain as an emotion. Even if he is told that it is so, he just cannot make it fit with the way he knows pain. A good verk-óði would either want to bring the same kind of pleasure he recieves through pain to others he care for, or if he knows they don't like it, hide his passion. An evil verk-óði would simply not care if they thought it was good or not. Some might even want to experiment on others to try to understand the difference.
Last but not least, the verk-óði loves to inflict pain onto himself. Some hide the scars and wounds, while others don't care if others see it. And then even some show it as a proof to their verk-óði powers. Some even have no scars because they prefer mental pain for it's intensity. In any case the rule cannot be bent, for a verk-óði pain equals pleasure. If this ability is lost then all powers gained as a verk-óði is lost as well.
Pain Inversion (su): Any spell, power or ability that would inflict damage through pain to the verk-óði, works the opposite way. Instead of harming it heals. If a spell, power or ability of the kind described above, has other effects than damage or other effects in addition to damage, the effects are ignored. All inflict spells function as their cure equavilents. Damage from other sources than pain is dealt with in the normal way.
At fifth level the verk-óði extends the ability to heal through these abilities. He is now able to increase his health beyond his total level of hit points by 3 points/level of verk-óði. Only spells, powers or abilities normally able to heal through Pain Inversion is able to do so. The metabolism of the verk-óði and cure/regeneration spells will still only heal up to the normal amount of hit points.
Detect Pain (sp): At second level the verk-óði is able to use this spell-like ability at will. This ability functions as the spell described below.
Pain Resurgence (ps/su/sp): As the verk-óði toughens and grows further into his illusionary view of pain, he also grows more immune to it. At third level he is able to subtract pain from the damage he sustains. All physical damage is now reduced by 3/level of verk-óði, up to a maximum of 50% of the damage (round down). This is a supernatural ability.
For example. A fifth level verk-óði is able to reduce physical damage with up to 15hp. He is dealt a blow from a greataxe which deals 11hp damage. Half of the damage, round down, is 5hp. Thus even though he is able to remove up to 15hp, he can only remove 5hp of damage from that blow because it is the halved value of the total damage given.
At the seventh level the verk-óði is able to channel the pain he would normally have suffered, but removed with the pain resurgence ability, away from himself and into other beings. The verk-óði is able to affect 1 being/3 levels of verk-óði, and split the total amount of damage cumulated with the pain resurgence ability, any way he wishes between the subjects. This ability is a free action usable once pr round, and has a range of Close (25ft+5ft/2lev).
Constructs, oozes, undead and other creatures who does not feel pain is immune to this effect. Neither does it ignore damage reduction or regeneration. The ability is considered to be a supernatural ability if the damage subtracted comes from a non-magical and non-psionic source. If the damage subtracted by the pain resurgence ability comes from a spell it becomes a spell-like ability for as long as the verk-óði holds the subtracted pain from the spell. If the damage subtracted by the pain resurgence ability comes from a power it becomes a psionic power for as long as the verk-óði holds the subtracted pain from the power. If the subtracted damage contains both, then both terms apply.
The verk-óði is only able to keep the subtracted pain for so long before it is discarded. He is able to cumulate pain up to 1 round/3 levels. A creature affected by a verk-óði's pain resurgence ability has a will save DC of 11+the verk-óði's int modifier+level as verk-óði to halve the damage.
Ofr-VerkR (su): The ofr-verkR ability is the final stage of the verk-óði. If the verk-óði has used the pain resurgence ability on a subject, he may now hold the pain inside the subject. For as long as the verk-óði holds the pain inside the subject, the subject temporarily loses 1 point to strength and constitution/2 levels of verk-óði, 1 to base attack bonus and all base saves/3 levels of verk-óði, and 1 to all skills/level of verk-óði.
The verk-óði's ability to maintain the hold of the pain inside a subject is based on his consentration. The rounds after the first one the verk-óði has to take a consentration check DC 12. Every round after that the DC increases with 4. Once the verk-óði is no longer able to hold his consentration, the effect ends.
The subject of the ofr-verkR ability is allowed a will save each round to ignore the effects of the ofr-verkR ability, DC 10+the verk-óði's in modifier+level as verk-óði. Even if successful the save has to be repeated for each round the effect is in place.
There is a second use for this ability. The verk-óði is able to use this ability on himself, but has to have dealt himself at least 10hp of damage through the pain resurgence ability. Instead of losing the set amount, the verk-óði gains that bonus for the while he is able to hold the consentration. Since the verk-óði is willing the will save is negated in this case. In both cases this is a free action.
Ex-Verk-Óði:
If the verk-óði at any time looses the ability to feel pain (like turning into an undead) or breaks out of the Distortion of Pain Perception codec, he looses all powers from this prestige class except those gained through the bonus feats or spellcasting/manifesting bonuses.
---------------------------------------------------------------------
New Spells:
Detect Pain
Level: Clr 1
Components: V,S,DF
Casting Time: 1 action
Range: 60ft
Area: Quarter circle emanating from you to the extreme of the range.
Duration: Consentration, up to 10 minutes/level (D).
Saving Throw: None.
Spell Resistance: No.
You can sense the presence of physical, mental or spiritual pain. The amount of information revealed depends on how long you study a particular area or subject.
1st round: Presence or absence of pain.
2nd round: Number of presences of pain (creatures, objects or spells) in the area and the strength of the strongest of the present pains.
3rd round: The strength and precise location of each presence. The physical pain on a creature is seen at it's exact lovation on that creature. Mental pain lingers in certain areas of the brain, or an eventual other part of the subject that contains it's mind. Spiritual pain is percieved as an aura around the subject. An excellent example of spiritual pain is the torment which an allip consist of. If a presence is outside your line of sight then you discern it's direction but not the exact location.
Presence Strength: The presence strength of pain depends on the kind of pain and it's intensity. If a presence falls into more than one strength category, the spell indicates the stronger of them.
Length Presence Lingers: The duration of the lingering of the presence depends on the original strength.
Class Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special | Spells/Manifestation Level |
1 | +0 | +2 | +0 | +2 | Distortion of Pain Perception, Pain Inversion. | |
2 | +1 | +3 | +0 | +3 | Detect Pain | +1 level of existing class or bonus feat |
3 | +2 | +3 | +1 | +3 | Pain Resurgence. | |
4 | +3 | +4 | +1 | +4 | +1 level of existing class | |
5 | +3 | +4 | +1 | +4 | Second Degree Pain Inversion | |
6 | +4 | +5 | +2 | +5 | +1 level of existing class or bonus feat | |
7 | +5 | +5 | +2 | +5 | Second Degree Pain Resurgence | |
8 | +6 | +6 | +2 | +6 | +1 level of existing class | |
9 | +6 | +6 | +3 | +6 | ||
10 | +7 | +7 | +3 | +7 | Ofr-VerkR | +1 level of existing class or bonus feat |
Most prestige classes are taught in guilds or other organisations. The verk-óði is different. Only a few people are able to choose the path, but many of those able will do so. Most normal people call them mad, but in the reality there is just one alteration that makes the great difference between the "pain mad" and common people. The so called "pain mad" are the ones who are born, or in some way sustain physical or mental damage that alters the way they feel pain. Where as a normal person would feel harm from it, the verk-óði feels the opposite. For them pain is at it's most common if it's a good feeling. At it's most extreme pain is the pleasure above all.
Even though most communities would try to avoid such a person, they could still enjoy having one in the area. Raiders, bandits and even most orcs have a respect for the invincible appearance a verk-óði has. Even though they often do not stand out as being particularily strong, they always seem to be able to withstand quite a massive beating. And even worse they just seem to enjoy it. The most notorious and famous of them are the ones who doesn't just ignore much of the damage they take, it also seems like some of the damage returns right back into the one who hits them. Few warriors doesn't want to avoid confrontation with a verk-óði .
Although most verk-óði gain some sort of fame or infame for their extreme nature, there is one that is more known than any of the other verk-óði. He went under the name The Unharmable. Although his true name was never revealed the story has been traced down to a similar child which dissapeared a few years before The Unharmable was first seen and documentet. The sylvan elven childs name was Orathornim. As an adult he has never been recorded to tell his real name, but constantly changing from name to name to keep his identity hidden.
The first documentation of The Unharmable was when he accidently killed two guys at a bar when one of his powers missfired. To those studying his history it has become obvious that he was an untrained psionic, and that it was therefore that his powers could run wild at times.
Although few wanted to be near him he did manage to stagger a whole orcish army. Apparently he bumped into them by accident and insulted their general. The orcish general took it all personal and decided to take on this unarmed loudmouth in one-on-one combat. The general shrieked in pain every time he hit him. While The Unharmable was clearly bleeding badly, he only laughed at the blows. The general weakened and died without The Unharmable hitting back even once.
It was actually the orcs who originally gave him the nickname The Unharmable because of the defeat of their general. They immediately retreated. What happened next would be the last thing anyone saw of him. The citizens of the nearby cities celebrated his heroism and invited him as the guest of honor. According to legend he trusted no one and vanished right after being delivered the invitation. Since then all that remains is the legends told by the historians.
"Your axe has drawn my blood, but you have yet to harm me."
-The Unharmable, not long before the death of the orcish general.
--------------------------------------------------------------------
Adventurers: Most verk-óði are adventurers by necessisity. Having problems understanding the thoughts of others always puts them in trouble with the society in general. This causes them to wander from city to city. Some of the evil ones loathe everyone who dares to toss them out and has their goal in life as to seek revenge onto all of them. Others again are seekers of destiny or a meaning of life. Or at the very least for a purpose in life. Many seek to battle others either by legal or non-legal ways, simply to feel the rush of pain inside of them when fighting.
Characteristics: The verk-óði is a person of a truly unique breed. The most important ability for a verk-óði is the ability to feel pain as pleasure. This enables them to evolve their abilites both to ignore pain, and to reflect the pain on to another target. Their ability to manipulate pain makes them extremely dangerous combatants.
Alignment: A verk-óði is a chaotic being in almost all cases. Their lack of understanding towards the thoughts of others also makes it impossible for them to understand laws and rules. They do see that this is how it is, but usually won't understand why.
Religion: It is very rare that a verk-óði follows one of the major religions as they seldom feel at home following the same paths as normal people. It happends often that verk-óði's follow Vecna because they prefer to live a life in solitude.
Background: It is almost a rule that a verk-óði has been made an outcast from his childhood hometown. So few understands the verk-óði's thoughts and inner feelings that it comes as no surprise that it is so. Their childhood often scars them mentally and makes them deviants for the rest of their lives.
Races: It is more common to find verk-óðis amongst humans than elsewhere, but all races can get the same distorted view of pain.
Other Classes: The verk-óði prefers company that doesn't make a lot out of themselves. More shadowy or modest characters like druids, monks, rangers or rogues are those classes which most often have those characteristics.
Abilities: Constitution is a really important ability for the verk-óði. Even if they get very little damage from attacks they still need a lot of health to support their damage intake.
Hit Die: d8.
----------------------------------------------------
Requirements
To qualify to become an verk-óði, a character must fulfill all the following criteria.
Consentration: 6+ ranks.
Sense Motive: Must have no ranks at all and never gain any.
Feats: Great Fortitude and Thoughness.
Special: Must for some reason have lost (or never gained in the first place) the ability to recognize pain as something that hurts rather than pleasure.
Class Skills
The verk-óði’s class skills (and the key ability for each skill) are Consentration (con), Craft (int), Gather Information (cha), Intimidate (cha), Profession (wis), and Search (int).
If the verk-óði has earlier gained levels in a psionic class then he may substitute one skill with Psicraft (int).
If the verk-óði has earlier gained levels in a spallcasting class he may substitute one skill with Spellcraft (int).
The verk-óði is only allowed to substitute skills at first level of verk-óði. Once the substitution is done it cannot be changed back. See Skills Overview and further of the SRD for skill descriptions.
Skill Points at Each Level: 2 + INT modifier.
Class Features
All of the following are class features of the verk-óði prestige class.
Weapon and Armor Proficiency: The verk-óði is proficient in using any torture equipment as a hand weapon. Unless of course the device is too big or cumbersome to be used for such a purpose. In addition the verk-óði gains proficiency in all simple weapons, but no new armor proficiencies.
Bonus Feats, Manifesting and Spellcasting: The verk-óði has three optional paths to choose. The path is chosen when the first level of verk-óði is gained. The three paths are; bonus feats, manifesting and spellcasting. There are no criterias for choosing the bonus feats path. The spellcasting and manifesting paths require that the character already has levels in a class that is able to cast spells or manifest powers. Every second level, the spellcasting and manifesting paths gain a new level of spells/powers as if they had gained a new level of that class. The bonus feat path gains a bonus feat in place of the increased spell levels. It is possible to choose any feat except spellcasting- or psionicrelated feats.
Distortion of Pain Perception (ex): Because of the verk-óði's twisted love for pain, he has a wery different view of what pain and pleasure is. The Distorion of Pain Perception is a strikt codec which the verk-óði must follow, but unlike a paladdin this is not a codec they have chosen to follow. It is simply a rule that nature has applied to them. Simply a malfunctioning behavioural pattern.
For the verk-óði pain is pleasure. He is able to discern that others don't enjoy it as much as him, or not at all, but never understand their way of experiencing pain as an emotion. Even if he is told that it is so, he just cannot make it fit with the way he knows pain. A good verk-óði would either want to bring the same kind of pleasure he recieves through pain to others he care for, or if he knows they don't like it, hide his passion. An evil verk-óði would simply not care if they thought it was good or not. Some might even want to experiment on others to try to understand the difference.
Last but not least, the verk-óði loves to inflict pain onto himself. Some hide the scars and wounds, while others don't care if others see it. And then even some show it as a proof to their verk-óði powers. Some even have no scars because they prefer mental pain for it's intensity. In any case the rule cannot be bent, for a verk-óði pain equals pleasure. If this ability is lost then all powers gained as a verk-óði is lost as well.
Pain Inversion (su): Any spell, power or ability that would inflict damage through pain to the verk-óði, works the opposite way. Instead of harming it heals. If a spell, power or ability of the kind described above, has other effects than damage or other effects in addition to damage, the effects are ignored. All inflict spells function as their cure equavilents. Damage from other sources than pain is dealt with in the normal way.
At fifth level the verk-óði extends the ability to heal through these abilities. He is now able to increase his health beyond his total level of hit points by 3 points/level of verk-óði. Only spells, powers or abilities normally able to heal through Pain Inversion is able to do so. The metabolism of the verk-óði and cure/regeneration spells will still only heal up to the normal amount of hit points.
Detect Pain (sp): At second level the verk-óði is able to use this spell-like ability at will. This ability functions as the spell described below.
Pain Resurgence (ps/su/sp): As the verk-óði toughens and grows further into his illusionary view of pain, he also grows more immune to it. At third level he is able to subtract pain from the damage he sustains. All physical damage is now reduced by 3/level of verk-óði, up to a maximum of 50% of the damage (round down). This is a supernatural ability.
For example. A fifth level verk-óði is able to reduce physical damage with up to 15hp. He is dealt a blow from a greataxe which deals 11hp damage. Half of the damage, round down, is 5hp. Thus even though he is able to remove up to 15hp, he can only remove 5hp of damage from that blow because it is the halved value of the total damage given.
At the seventh level the verk-óði is able to channel the pain he would normally have suffered, but removed with the pain resurgence ability, away from himself and into other beings. The verk-óði is able to affect 1 being/3 levels of verk-óði, and split the total amount of damage cumulated with the pain resurgence ability, any way he wishes between the subjects. This ability is a free action usable once pr round, and has a range of Close (25ft+5ft/2lev).
Constructs, oozes, undead and other creatures who does not feel pain is immune to this effect. Neither does it ignore damage reduction or regeneration. The ability is considered to be a supernatural ability if the damage subtracted comes from a non-magical and non-psionic source. If the damage subtracted by the pain resurgence ability comes from a spell it becomes a spell-like ability for as long as the verk-óði holds the subtracted pain from the spell. If the damage subtracted by the pain resurgence ability comes from a power it becomes a psionic power for as long as the verk-óði holds the subtracted pain from the power. If the subtracted damage contains both, then both terms apply.
The verk-óði is only able to keep the subtracted pain for so long before it is discarded. He is able to cumulate pain up to 1 round/3 levels. A creature affected by a verk-óði's pain resurgence ability has a will save DC of 11+the verk-óði's int modifier+level as verk-óði to halve the damage.
Ofr-VerkR (su): The ofr-verkR ability is the final stage of the verk-óði. If the verk-óði has used the pain resurgence ability on a subject, he may now hold the pain inside the subject. For as long as the verk-óði holds the pain inside the subject, the subject temporarily loses 1 point to strength and constitution/2 levels of verk-óði, 1 to base attack bonus and all base saves/3 levels of verk-óði, and 1 to all skills/level of verk-óði.
The verk-óði's ability to maintain the hold of the pain inside a subject is based on his consentration. The rounds after the first one the verk-óði has to take a consentration check DC 12. Every round after that the DC increases with 4. Once the verk-óði is no longer able to hold his consentration, the effect ends.
The subject of the ofr-verkR ability is allowed a will save each round to ignore the effects of the ofr-verkR ability, DC 10+the verk-óði's in modifier+level as verk-óði. Even if successful the save has to be repeated for each round the effect is in place.
There is a second use for this ability. The verk-óði is able to use this ability on himself, but has to have dealt himself at least 10hp of damage through the pain resurgence ability. Instead of losing the set amount, the verk-óði gains that bonus for the while he is able to hold the consentration. Since the verk-óði is willing the will save is negated in this case. In both cases this is a free action.
Ex-Verk-Óði:
If the verk-óði at any time looses the ability to feel pain (like turning into an undead) or breaks out of the Distortion of Pain Perception codec, he looses all powers from this prestige class except those gained through the bonus feats or spellcasting/manifesting bonuses.
---------------------------------------------------------------------
New Spells:
Detect Pain
Level: Clr 1
Components: V,S,DF
Casting Time: 1 action
Range: 60ft
Area: Quarter circle emanating from you to the extreme of the range.
Duration: Consentration, up to 10 minutes/level (D).
Saving Throw: None.
Spell Resistance: No.
You can sense the presence of physical, mental or spiritual pain. The amount of information revealed depends on how long you study a particular area or subject.
1st round: Presence or absence of pain.
2nd round: Number of presences of pain (creatures, objects or spells) in the area and the strength of the strongest of the present pains.
3rd round: The strength and precise location of each presence. The physical pain on a creature is seen at it's exact lovation on that creature. Mental pain lingers in certain areas of the brain, or an eventual other part of the subject that contains it's mind. Spiritual pain is percieved as an aura around the subject. An excellent example of spiritual pain is the torment which an allip consist of. If a presence is outside your line of sight then you discern it's direction but not the exact location.
Presence Strength: The presence strength of pain depends on the kind of pain and it's intensity. If a presence falls into more than one strength category, the spell indicates the stronger of them.
Length Presence Lingers: The duration of the lingering of the presence depends on the original strength.
Type Of Pain | Amount Of Pain |
Physical injury | Percentage of hp lost ÷ 10 |
Mental Pain | HD ÷ 4 x depression modifier (see table below) |
Spiritual pain | HD ÷ 3 |
Pain inherent creature | HD ÷ 2 |
Pain inherent object | Creator level ÷ 2 |
Pain dealing spell, power or effect | Caster level ÷ 2 |
Inflict spell | Caster level ÷ 4 |
Mental Ail | Depression Modifier |
Lesser depression (short time depression with no big problems) | 1 |
Average depression (long time depression with lasting marks) | 2 |
Extreme depression (long time depression closing to the point of self-mutilation or suicide) | 3 |
Amount of Pain | Presence Strength |
Lingering | Dim |
1 or less | Faint |
2-4 | Moderate |
5-10 | Strong |
11+ | Overwhelming |