Post by Fleet Admiral Hektor Protektor on May 10, 2005 1:51:02 GMT -5
Kilde: us.games-workshop.com/membership/eshare.pl?do=ShowArticle&BoardID=4&ID=3940417
Dette er en FAQ fra Pete Haines postet på Games Workshops eget messageboard i går. En del interessante ting her.
Dette er en FAQ fra Pete Haines postet på Games Workshops eget messageboard i går. En del interessante ting her.
1. During the shooting phase, when do you declare what weapons are being fired? To the best of our understand, you need to declare before measuring range - otherwise, you wouldn't know if you are outside of range. Is this correct?
A: Pretty much. There are several ways of doing this dependent on what the firing options are, so I want to avoid being too prescriptive as a rigid method may just slow play unnecessarily. Broadly, you identify the unit firing, its target and the weapons that are firing; then you measure the ranges and proceed normally from there.
2. If you are out of range, do weapons count as fired? And if so, do you need to roll to hit if there are potential dangers?
A: If you say you are firing a weapon and it turns out that it isn’t in range then the shot has been fired and has missed harmlessly.
3. If you decide to fire the combi-melta as a meltagun but are out of range, did you just use your one shot?
A: Yes
4. If you are at 25" and tried to shoot a plasmagun, do you have to roll to see if you overheat?
A: No - it's a miss. No need to roll more dice.
5. Are you required to fire twice with rapid fire weapons if within 12". This should not matter with most rapid fire weapons, but becomes critically important with plasma. If I must rapid fire, I have to roll twice overheating on a 1 or 2. Many times people have declared that they are shooting only once.
A: You may choose not to fire with weapons at all but if you fire them they must fire at their maximum rate for the range. Troops in action are a bit less calculating than their controlling players might like. P18 says that individual models can choose not to shoot.
6. How do I remove casualties from an ordinance template?
A: Assess casualties for the Large blast marker exactly as you would for the Small one. Casualties can be chosen from any models that could be hit by the weapon. This means in range and sight for most weapons but simply in range for barrage weapons that have fired indirectly.
7. How do you determine if a vehicle is hull-down against ordinance fire? I had been told that indirect ordinance ignores LOS rules. If this is true, would that mean that vehicles never have hull-down against ordinance? In the same vein, would squads never get cover saves?
A: Cover/obscured is determined based on the direction a shot is coming from, so in the case of a Leman Russ firing a battle cannon at a Trukk, judge it just as you would if the Leman Russ was firing its hull lascannon. It doesn’t matter if the battle cannon shot scatters, the initial line of fire is all that is important.
When it comes to barrage weapons, cover/obscured is based on a line from the middle of the (large) blast marker’s final position to the nearest point of the target. Use exactly the same logic as a direct shot but simply with a different start point for the line of fire.
It is possible for a barrage to land behind a wall some troops are defending, for example, depriving them of a cover save.
8. Regarding terminator armor and transports. How would you handle mixed armor in the Land Raider Crusader?
A: The easiest way is to assume a Terminator takes up two spaces.
9. Do all "previously-identical" items used updated stats? This is particularly important for Daemonhunters w/ Assault Cannons. You specifically addressed 2 examples (Storm shields and teleport homers) so I believe logically we can conclude that the same rule is applicable across the board.
A: That’s true. A Grey Knight Dreadnought or Land Raider Crusader uses the new assault cannon stats. Don’t make any assumptions about psycannons though!
10. What non-standard marine units can use drop-pods? There is a huge debate among Black Templars players about their "Black Templars" squads' ability to use drop pods. By the letter of the rule, they would be unable to use drop pods since they are not listed in the space marine codex. At the same time, Templars dreadnoughts and command squads would be able to use drop pods. Grey Knights Dreadnoughts would not be able to field drop pods. Are all of these interpretations correct?
A: Grrr. A question that forces me to check through every Space Marine Codex! OK here we go:
• Daemonhunters – specifically Grey Knights, do not use Drop Pods.
• Dark Angels – same unit types as Codex: Space Marines.
• Space Wolves – Wolf Guard retinues and squads, Grey Hunters, Blood Claws, Wolf Scouts, Long Fangs, Venerable Dreadnoughts and Dreadnoughts
• Blood Angels – same unit types as Codex: Space Marines plus Honour Guard and Furioso Dreadnoughts.
• Black Templars – as in Codex: Armageddon – Black Templars do not have the Drop Pod special rule (just as they lack ‘And they shall know no fear’) so cannot use them for any units.
- Pete
A: Pretty much. There are several ways of doing this dependent on what the firing options are, so I want to avoid being too prescriptive as a rigid method may just slow play unnecessarily. Broadly, you identify the unit firing, its target and the weapons that are firing; then you measure the ranges and proceed normally from there.
2. If you are out of range, do weapons count as fired? And if so, do you need to roll to hit if there are potential dangers?
A: If you say you are firing a weapon and it turns out that it isn’t in range then the shot has been fired and has missed harmlessly.
3. If you decide to fire the combi-melta as a meltagun but are out of range, did you just use your one shot?
A: Yes
4. If you are at 25" and tried to shoot a plasmagun, do you have to roll to see if you overheat?
A: No - it's a miss. No need to roll more dice.
5. Are you required to fire twice with rapid fire weapons if within 12". This should not matter with most rapid fire weapons, but becomes critically important with plasma. If I must rapid fire, I have to roll twice overheating on a 1 or 2. Many times people have declared that they are shooting only once.
A: You may choose not to fire with weapons at all but if you fire them they must fire at their maximum rate for the range. Troops in action are a bit less calculating than their controlling players might like. P18 says that individual models can choose not to shoot.
6. How do I remove casualties from an ordinance template?
A: Assess casualties for the Large blast marker exactly as you would for the Small one. Casualties can be chosen from any models that could be hit by the weapon. This means in range and sight for most weapons but simply in range for barrage weapons that have fired indirectly.
7. How do you determine if a vehicle is hull-down against ordinance fire? I had been told that indirect ordinance ignores LOS rules. If this is true, would that mean that vehicles never have hull-down against ordinance? In the same vein, would squads never get cover saves?
A: Cover/obscured is determined based on the direction a shot is coming from, so in the case of a Leman Russ firing a battle cannon at a Trukk, judge it just as you would if the Leman Russ was firing its hull lascannon. It doesn’t matter if the battle cannon shot scatters, the initial line of fire is all that is important.
When it comes to barrage weapons, cover/obscured is based on a line from the middle of the (large) blast marker’s final position to the nearest point of the target. Use exactly the same logic as a direct shot but simply with a different start point for the line of fire.
It is possible for a barrage to land behind a wall some troops are defending, for example, depriving them of a cover save.
8. Regarding terminator armor and transports. How would you handle mixed armor in the Land Raider Crusader?
A: The easiest way is to assume a Terminator takes up two spaces.
9. Do all "previously-identical" items used updated stats? This is particularly important for Daemonhunters w/ Assault Cannons. You specifically addressed 2 examples (Storm shields and teleport homers) so I believe logically we can conclude that the same rule is applicable across the board.
A: That’s true. A Grey Knight Dreadnought or Land Raider Crusader uses the new assault cannon stats. Don’t make any assumptions about psycannons though!
10. What non-standard marine units can use drop-pods? There is a huge debate among Black Templars players about their "Black Templars" squads' ability to use drop pods. By the letter of the rule, they would be unable to use drop pods since they are not listed in the space marine codex. At the same time, Templars dreadnoughts and command squads would be able to use drop pods. Grey Knights Dreadnoughts would not be able to field drop pods. Are all of these interpretations correct?
A: Grrr. A question that forces me to check through every Space Marine Codex! OK here we go:
• Daemonhunters – specifically Grey Knights, do not use Drop Pods.
• Dark Angels – same unit types as Codex: Space Marines.
• Space Wolves – Wolf Guard retinues and squads, Grey Hunters, Blood Claws, Wolf Scouts, Long Fangs, Venerable Dreadnoughts and Dreadnoughts
• Blood Angels – same unit types as Codex: Space Marines plus Honour Guard and Furioso Dreadnoughts.
• Black Templars – as in Codex: Armageddon – Black Templars do not have the Drop Pod special rule (just as they lack ‘And they shall know no fear’) so cannot use them for any units.
- Pete